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Old Mar 16, 2009, 01:58 AM // 01:58   #421
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Originally Posted by Super Igor View Post
Yea but I mean if you want [ancestor's rage], [splinter weapon] and goodies why gimp your bar so much it can even accomodate an elite or a party wide heal right?

Leave resto to do Resto put AR/SW on the SS or MM you get more effectiveness out of your heroes this way.

It is not worth taking [ancestor's rage] at only level 10 channeling.

It doesn't really matter if you put it on the SS or the restore necro since the only skill from channeling in sabway is SW.
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Old Mar 16, 2009, 04:38 AM // 04:38   #422
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Absolutely right. If we're talking about skills that gimp a Sabway bar, [ancestor's rage] is definitely one of them. It's much weaker on primary necroes than on primary rits, and in any case the damage isn't armor-ignoring, so in HM it kinda fizzles. It's worth putting 10 points into channeling just for [splinter weapon]. Leave it at that.

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Originally Posted by Daesu View Post
It is not worth taking [ancestor's rage] at only level 10 channeling.

It doesn't really matter if you put it on the SS or the restore necro since the only skill from channeling in sabway is SW.
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Old Mar 16, 2009, 01:57 PM // 13:57   #423
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Originally Posted by brakner View Post
Try using IMHO, it helps. A 70 point heal every 15 seconds that gimps your energy and 20/20 casting best group heal in the game? ok
he doesn't need to use IMHO because PWK IS very good. you're simply wrong.
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Old Mar 17, 2009, 12:41 PM // 12:41   #424
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Originally Posted by Daesu View Post
It is not worth taking [ancestor's rage] at only level 10 channeling.

It doesn't really matter if you put it on the SS or the restore necro since the only skill from channeling in sabway is SW.
Daesu, why do you always try to de-rail every discussion with an irrelevant argument?

That guy was killing his resto bar with [ancestor's rage],[splinter weapon] so I refer to both of those skills while explaining why it isn't worth it to kill his resto bar with them. [ancestor's [email protected]] being a waste unless you have plenty of spare free skill slots to fill is another story. :P

Also stop talking crap, it does matter where you have splinter on SS or Resto. If SS casts splinter your resto can take [weapon of warding] put more attributes in SR. 13 SR > 9 SR, more damage mitigation is also good.

Last edited by Super Igor; Mar 17, 2009 at 12:45 PM // 12:45..
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Old Mar 17, 2009, 05:40 PM // 17:40   #425
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Quote:
Originally Posted by Super Igor View Post
Daesu, why do you always try to de-rail every discussion with an irrelevant argument?

That guy was killing his resto bar with [ancestor's rage],[splinter weapon] so I refer to both of those skills while explaining why it isn't worth it to kill his resto bar with them. [ancestor's [email protected]] being a waste unless you have plenty of spare free skill slots to fill is another story. :P

Also stop talking crap, it does matter where you have splinter on SS or Resto. If SS casts splinter your resto can take [weapon of warding] put more attributes in SR. 13 SR > 9 SR, more damage mitigation is also good.
All I gave up for a second copy of splinter was a second copy of Foul Feast since my MM has it anyway.

While I can sort of understand all the [ancestor's rage] hate, why is it considered gimping your reso bar by dropping your Soul Reaping by 4 and gaining an additional level 10 [splinter weapon] for all your range minions?

If you and all your Bone Fiends are putting out X more damage from 2x [splinter weapon], then its safe to assume things will die faster and you will need less healing. Kill faster > over healing ( its the old proactive - reactive debate )

With 2 Nec’s spamming [splinter weapon] on me (ranger), and most Fiends in the group I have notice a large damage increase and have never seen my N/RT healer run out of energy even in HM dungeons.

Like I said IMHO
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Old Mar 18, 2009, 04:34 PM // 16:34   #426
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Well, whichever hero takes [splinter weapon] is going to have to sacrifice attribute points somewhere else in order to put 10 in channeling. That basically leaves you a choice of 8+1+1 SR if it's the resto, or 8+1 if it's the SS (since you'd certainly want 12+1+1 curses on that guy). I'm really not seeing a tremendous difference there.

Some people put [splinter weapon] on BOTH the resto and the SS, though I don't do that.

Quote:
Originally Posted by Super Igor View Post
Also stop talking crap, it does matter where you have splinter on SS or Resto. If SS casts splinter your resto can take [weapon of warding] put more attributes in SR. 13 SR > 9 SR, more damage mitigation is also good.
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Old Mar 18, 2009, 05:54 PM // 17:54   #427
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Originally Posted by Paul Dawg View Post
Well, whichever hero takes [splinter weapon] is going to have to sacrifice attribute points somewhere else in order to put 10 in channeling. That basically leaves you a choice of 8+1+1 SR if it's the resto, or 8+1 if it's the SS (since you'd certainly want 12+1+1 curses on that guy). I'm really not seeing a tremendous difference there.

Some people put [splinter weapon] on BOTH the resto and the SS, though I don't do that.
Yea but since your resto is in much bigger need of energy compared to SS I would much rather have SS with splinter and resto with wow and more SR and as I said it frees up a skill slot on the resto.

Quote:
Originally Posted by brakner View Post
All I gave up for a second copy of splinter was a second copy of Foul Feast since my MM has it anyway.

While I can sort of understand all the [ancestor's rage] hate, why is it considered gimping your reso bar by dropping your Soul Reaping by 4 and gaining an additional level 10 [splinter weapon] for all your range minions?

If you and all your Bone Fiends are putting out X more damage from 2x [splinter weapon], then its safe to assume things will die faster and you will need less healing. Kill faster > over healing ( its the old proactive - reactive debate )

With 2 Nec’s spamming [splinter weapon] on me (ranger), and most Fiends in the group I have notice a large damage increase and have never seen my N/RT healer run out of energy even in HM dungeons.

Like I said IMHO
It seems you have no idea what the (mod edit)you are talking about. You dont need double [splinter weapon], one is enough. If one of your necs casts splinter on you and you make the other cancel it out and re-apply it gg on failing.

And you are missing my point, I was saying that gimping the resto bar like you did so it has no elite, no party wide heal is just dumb but ignorance is a bliss I guess.

Last edited by Wrath Of Dragons; Mar 18, 2009 at 10:32 PM // 22:32.. Reason: language
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Old Mar 18, 2009, 06:39 PM // 18:39   #428
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Quote:
Originally Posted by Super Igor View Post
It seems you have no idea what the (mod edit) you are talking about. You dont need double [splinter weapon], one is enough. If one of your necs casts splinter on you and you make the other cancel it out and re-apply it gg on failing.

And you are missing my point, I was saying that gimping the resto bar like you did so it has no elite, no party wide heal is just dumb but ignorance is a bliss I guess.
Do you actually read shit or do you just spout abrasive answers just to be cool? I can see why you get banned so much......


Reading comprehension ftw huh? As I said in my last posts 2x [splinter weapon] is for me and the ranged minions in Sabs revised MM build. 1 x [splinter weapon] is not enough to keep 11 things enchanted. I guess your interweb hate made you skip that part.

I do know “wtf” I am talking about since I have completed all 4 games in NM and HM, we just happen to think differently. Me with an open mind and talking about new ideas even if they are wrong, you with your set opinions and talking down to people. What I was stating was opinions and not forcing it down the readers throats, I accept I was wrong with the ancestors rage.

See that’s what mature discussion is , you should try it some time.



Quote:
Originally Posted by Sab View Post
N/Rt Healer
[build prof=N/Rt sou=12+1+1 res=12][Weapon of Remedy][Weapon of Warding][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Foul Feast][Death Pact Signet][/build]

Insignias: Tormenter's or Survivor's on all.

Equipment: 20/20 Resto wand, 20/20 Resto offhand.

Standard N/Rt Resto Healer, combining powerful bars-go-up with strong party healing, and the option to function as a hybrid heal/support character.

I sometimes replace WoR or Foul Feast with a second copy of Splinter (i.e. one here and one on the SS). On occasions where the hench Monks are adequate and I don't need a third healer, I run a Motigon or a Cruel Spear Paragon in place of this character.

Be sure not to overlap Foul Feast with the MM if you're running the second MM build.
Oh and I guess Sab is wrong too...... Its all about you bud

Last edited by Wrath Of Dragons; Mar 18, 2009 at 10:35 PM // 22:35..
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Old Mar 18, 2009, 07:11 PM // 19:11   #429
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This is basically what I run and have been running for months. They have done everything except HM SoO and Slavers. I use a modifed Rayway for SoO....still working on HM Slavers

Curse
[build prof=N/Rt sou=8+1 cur=12+1+1 chan=10][Spiteful Spirit][Enfeebling Blood][Barbs][Weaken Armor][Mark of Pain][Rip Enchantment][Splinter Weapon][Signet of Lost Souls][/build]
Heals
[build prof=N/Rt sou=8+1+1 res=12 chan=10][Xinrae's Weapon][Weapon of Warding][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Splinter Weapon][Flesh of My Flesh][/build]


MM
[build prof=N/Mo death=12+1+3 sou=9+1 pro=9][Jagged Bones][Animate Shambling Horror][Animate Bone Fiend][Putrid Bile][Death Nova][Protective Spirit][Aegis][Signet of Lost Souls][/build]
or
[build prof=N/Mo death=12+1+3 sou=9+1 hea=9][Jagged Bones][Animate Bone Minions][Death Nova][Putrid Bile][Infuse Condition][Foul Feast][Dwayna's Sorrow][Signet of Lost Souls][/build]
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Old Mar 18, 2009, 07:55 PM // 19:55   #430
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Quote:
Originally Posted by Super Igor View Post
You claimed it was good, I proved you wrong. If cant take it I pitty you.
It was, then I tried it in HM and realized I needed the Elite back because I was short healing and [Ancestors Rage] gets killed heavily with HM armor upgrade. Like I said, I am open to ideas and willing to accept I am wrong. It had nothing to do with you "proving it", It had everything to do with me actually trying it and finding out it was wrong.


Edit:

Nice ninja delete there

Last edited by brakner; Mar 18, 2009 at 09:50 PM // 21:50..
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Old Mar 18, 2009, 08:51 PM // 20:51   #431
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This is the base bar I use for my resto:

[xinrae's weapon][splinter weapon][weapon of warding][mend body and soul][spirit light][protective was kaolai][life][foul feast]

What can I say, it works. I've finished all HM in Guild Wars (every zone, every mission, every dungeon), and she rarely runs out of energy. She spams [foul feast] like a champ, and with 8+1+1 soul reaping she gets 2 energy for each condition removed.

Obviously there are two schools of thought here, and my point is that both are viable, not that one is necessarily better than the other. I can certainly understand why another player would rather put [splinter weapon] on the SS. But the first Sabway hero I'm going to swap out in a specialized zone is the SS, and I still want to retain [splinter weapon]. I almost never swap out the resto.

Quote:
Originally Posted by Super Igor View Post
Yea but since your resto is in much bigger need of energy compared to SS I would much rather have SS with splinter and resto with wow and more SR and as I said it frees up a skill slot on the resto.
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Old Mar 19, 2009, 12:27 AM // 00:27   #432
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Originally Posted by infamous16 View Post
yes, ss and healer nec, rt/n minion bomber.
If I run Razah as a MM, I can't utilize [[Protective Spirit] or [[Aegis] into his bar. Should I run Dunkoro as a MM instead? I'm worried about the energy management on them though. ;/
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Old Mar 19, 2009, 12:50 AM // 00:50   #433
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Originally Posted by iVendetta View Post
If I run Razah as a MM, I can't utilize [[Protective Spirit] or [[Aegis] into his bar. Should I run Dunkoro as a MM instead? I'm worried about the energy management on them though. ;/
have him maintain [boon of creation] and use [animate bone minions]

its basically two free minions with 16 spawning.
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Old Mar 19, 2009, 01:11 AM // 01:11   #434
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Originally Posted by infamous16 View Post
have him maintain [boon of creation] and use [animate bone minions]

its basically two free minions with 16 spawning.
Not as capable as Soul Reaping, but that should do. However, I want to utilize [[Protective Spirit] and [[Aegis] because there is no such thing as H/H without them.
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Old Mar 19, 2009, 01:16 AM // 01:16   #435
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Originally Posted by iVendetta View Post
Not as capable as Soul Reaping, but that should do. However, I want to utilize [[Protective Spirit] and [[Aegis] because there is no such thing as H/H without them.
which necro are you missing anyway?

olias takes like one quest

master takes a bit but its worth it

and livia takes two quests once in asura parts.

and you can take those on your curses nec.
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Old Mar 19, 2009, 01:32 AM // 01:32   #436
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I'm missing Livia; I do not own the Eye of the North expansion. I'm hoping to get it soon. In the meantime, I am trying to accommodate with the heroes I have.

I have Master of Whispers. I run him as the SS Curses Necro.
I have Olias. I run him as the N/Rt Restorer.
I have Razah. I'm trying to make him a Minion Bomber, but I also want [[Protective Spirit] and [[Aegis].
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Old Mar 19, 2009, 01:44 AM // 01:44   #437
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Originally Posted by iVendetta View Post
I'm missing Livia; I do not own the Eye of the North expansion. I'm hoping to get it soon. In the meantime, I am trying to accommodate with the heroes I have.

I have Master of Whispers. I run him as the SS Curses Necro.
I have Olias. I run him as the N/Rt Restorer.
I have Razah. I'm trying to make him a Minion Bomber, but I also want [[Protective Spirit] and [[Aegis].
what does your ss curses necros bar look like?
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Old Mar 19, 2009, 01:57 AM // 01:57   #438
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Originally Posted by infamous16 View Post
what does your ss curses necros bar look like?
N/Rt Curses
[build prof=N/Rt sou=8+1 cur=12+1+1 cha=10 res=2][Spiteful Spirit][Enfeebling Blood][Barbs][Rip Enchantment][Weaken Armor][Splinter Weapon][Signet of Lost Souls][Death Pact Signet][/build]
I substituted [[Defile Defenses] for [[Weaken Armor] because I do not own EotN.
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Old Mar 19, 2009, 02:08 AM // 02:08   #439
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N/Rt Curses
[build prof=N/Rt sou=8+1 cur=12+1+1 cha=10 res=2][Spiteful Spirit][Enfeebling Blood][Barbs][Rip Enchantment][Weaken Armor][Splinter Weapon][Signet of Lost Souls][Death Pact Signet][/build]
I substituted [[Defile Defenses] for [[Weaken Armor] because I do not own EotN.
I would drop [weaken armor] and [splinter weapon] for [aegis] and [protective spirit]

maybe even drop [rip enchantment] for [mark of pain]

and you can always bring [splinter weapon] on your healer or mm...but [mark of pain] is kinda a substitute.
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Old Mar 19, 2009, 02:18 AM // 02:18   #440
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@infamous-I'd keep [Splinter Weapon] but I agree about dropping [Weaken Armor] since there is no point to it.
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