Mar 16, 2009, 01:58 AM // 01:58
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#421
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Furnace Stoker
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Quote:
Originally Posted by Super Igor
Yea but I mean if you want [ancestor's rage], [splinter weapon] and goodies why gimp your bar so much it can even accomodate an elite or a party wide heal right?
Leave resto to do Resto put AR/SW on the SS or MM you get more effectiveness out of your heroes this way.
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It is not worth taking [ancestor's rage] at only level 10 channeling.
It doesn't really matter if you put it on the SS or the restore necro since the only skill from channeling in sabway is SW.
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Mar 16, 2009, 04:38 AM // 04:38
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#422
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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Absolutely right. If we're talking about skills that gimp a Sabway bar, [ancestor's rage] is definitely one of them. It's much weaker on primary necroes than on primary rits, and in any case the damage isn't armor-ignoring, so in HM it kinda fizzles. It's worth putting 10 points into channeling just for [splinter weapon]. Leave it at that.
Quote:
Originally Posted by Daesu
It is not worth taking [ancestor's rage] at only level 10 channeling.
It doesn't really matter if you put it on the SS or the restore necro since the only skill from channeling in sabway is SW.
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Mar 16, 2009, 01:57 PM // 13:57
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#423
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Desert Nomad
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Quote:
Originally Posted by brakner
Try using IMHO, it helps. A 70 point heal every 15 seconds that gimps your energy and 20/20 casting best group heal in the game? ok
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he doesn't need to use IMHO because PWK IS very good. you're simply wrong.
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Mar 17, 2009, 12:41 PM // 12:41
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#424
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Quote:
Originally Posted by Daesu
It is not worth taking [ancestor's rage] at only level 10 channeling.
It doesn't really matter if you put it on the SS or the restore necro since the only skill from channeling in sabway is SW.
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Daesu, why do you always try to de-rail every discussion with an irrelevant argument?
That guy was killing his resto bar with [ancestor's rage],[splinter weapon] so I refer to both of those skills while explaining why it isn't worth it to kill his resto bar with them. [ancestor's [email protected]] being a waste unless you have plenty of spare free skill slots to fill is another story. :P
Also stop talking crap, it does matter where you have splinter on SS or Resto. If SS casts splinter your resto can take [weapon of warding] put more attributes in SR. 13 SR > 9 SR, more damage mitigation is also good.
Last edited by Super Igor; Mar 17, 2009 at 12:45 PM // 12:45..
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Mar 17, 2009, 05:40 PM // 17:40
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#425
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Academy Page
Join Date: Feb 2008
Location: Vancouver, B.C.
Guild: Glade Runners [GR]
Profession: R/P
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Quote:
Originally Posted by Super Igor
Daesu, why do you always try to de-rail every discussion with an irrelevant argument?
That guy was killing his resto bar with [ancestor's rage],[splinter weapon] so I refer to both of those skills while explaining why it isn't worth it to kill his resto bar with them. [ancestor's [email protected]] being a waste unless you have plenty of spare free skill slots to fill is another story. :P
Also stop talking crap, it does matter where you have splinter on SS or Resto. If SS casts splinter your resto can take [weapon of warding] put more attributes in SR. 13 SR > 9 SR, more damage mitigation is also good.
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All I gave up for a second copy of splinter was a second copy of Foul Feast since my MM has it anyway.
While I can sort of understand all the [ancestor's rage] hate, why is it considered gimping your reso bar by dropping your Soul Reaping by 4 and gaining an additional level 10 [splinter weapon] for all your range minions?
If you and all your Bone Fiends are putting out X more damage from 2x [splinter weapon], then its safe to assume things will die faster and you will need less healing. Kill faster > over healing ( its the old proactive - reactive debate )
With 2 Nec’s spamming [splinter weapon] on me (ranger), and most Fiends in the group I have notice a large damage increase and have never seen my N/RT healer run out of energy even in HM dungeons.
Like I said IMHO
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Mar 18, 2009, 04:34 PM // 16:34
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#426
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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Well, whichever hero takes [splinter weapon] is going to have to sacrifice attribute points somewhere else in order to put 10 in channeling. That basically leaves you a choice of 8+1+1 SR if it's the resto, or 8+1 if it's the SS (since you'd certainly want 12+1+1 curses on that guy). I'm really not seeing a tremendous difference there.
Some people put [splinter weapon] on BOTH the resto and the SS, though I don't do that.
Quote:
Originally Posted by Super Igor
Also stop talking crap, it does matter where you have splinter on SS or Resto. If SS casts splinter your resto can take [weapon of warding] put more attributes in SR. 13 SR > 9 SR, more damage mitigation is also good.
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Mar 18, 2009, 05:54 PM // 17:54
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#427
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Quote:
Originally Posted by Paul Dawg
Well, whichever hero takes [splinter weapon] is going to have to sacrifice attribute points somewhere else in order to put 10 in channeling. That basically leaves you a choice of 8+1+1 SR if it's the resto, or 8+1 if it's the SS (since you'd certainly want 12+1+1 curses on that guy). I'm really not seeing a tremendous difference there.
Some people put [splinter weapon] on BOTH the resto and the SS, though I don't do that.
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Yea but since your resto is in much bigger need of energy compared to SS I would much rather have SS with splinter and resto with wow and more SR and as I said it frees up a skill slot on the resto.
Quote:
Originally Posted by brakner
All I gave up for a second copy of splinter was a second copy of Foul Feast since my MM has it anyway.
While I can sort of understand all the [ancestor's rage] hate, why is it considered gimping your reso bar by dropping your Soul Reaping by 4 and gaining an additional level 10 [splinter weapon] for all your range minions?
If you and all your Bone Fiends are putting out X more damage from 2x [splinter weapon], then its safe to assume things will die faster and you will need less healing. Kill faster > over healing ( its the old proactive - reactive debate )
With 2 Nec’s spamming [splinter weapon] on me (ranger), and most Fiends in the group I have notice a large damage increase and have never seen my N/RT healer run out of energy even in HM dungeons.
Like I said IMHO
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It seems you have no idea what the (mod edit)you are talking about. You dont need double [splinter weapon], one is enough. If one of your necs casts splinter on you and you make the other cancel it out and re-apply it gg on failing.
And you are missing my point, I was saying that gimping the resto bar like you did so it has no elite, no party wide heal is just dumb but ignorance is a bliss I guess.
Last edited by Wrath Of Dragons; Mar 18, 2009 at 10:32 PM // 22:32..
Reason: language
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Mar 18, 2009, 06:39 PM // 18:39
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#428
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Academy Page
Join Date: Feb 2008
Location: Vancouver, B.C.
Guild: Glade Runners [GR]
Profession: R/P
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Quote:
Originally Posted by Super Igor
It seems you have no idea what the (mod edit) you are talking about. You dont need double [splinter weapon], one is enough. If one of your necs casts splinter on you and you make the other cancel it out and re-apply it gg on failing.
And you are missing my point, I was saying that gimping the resto bar like you did so it has no elite, no party wide heal is just dumb but ignorance is a bliss I guess.
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Do you actually read shit or do you just spout abrasive answers just to be cool? I can see why you get banned so much......
Reading comprehension ftw huh? As I said in my last posts 2x [splinter weapon] is for me and the ranged minions in Sabs revised MM build. 1 x [splinter weapon] is not enough to keep 11 things enchanted. I guess your interweb hate made you skip that part.
I do know “wtf” I am talking about since I have completed all 4 games in NM and HM, we just happen to think differently. Me with an open mind and talking about new ideas even if they are wrong, you with your set opinions and talking down to people. What I was stating was opinions and not forcing it down the readers throats, I accept I was wrong with the ancestors rage.
See that’s what mature discussion is , you should try it some time.
Quote:
Originally Posted by Sab
N/Rt Healer
[build prof=N/Rt sou=12+1+1 res=12][Weapon of Remedy][Weapon of Warding][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Foul Feast][Death Pact Signet][/build]
Insignias: Tormenter's or Survivor's on all.
Equipment: 20/20 Resto wand, 20/20 Resto offhand.
Standard N/Rt Resto Healer, combining powerful bars-go-up with strong party healing, and the option to function as a hybrid heal/support character.
I sometimes replace WoR or Foul Feast with a second copy of Splinter (i.e. one here and one on the SS). On occasions where the hench Monks are adequate and I don't need a third healer, I run a Motigon or a Cruel Spear Paragon in place of this character.
Be sure not to overlap Foul Feast with the MM if you're running the second MM build.
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Oh and I guess Sab is wrong too...... Its all about you bud
Last edited by Wrath Of Dragons; Mar 18, 2009 at 10:35 PM // 22:35..
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Mar 18, 2009, 07:11 PM // 19:11
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#429
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Academy Page
Join Date: Feb 2008
Location: Vancouver, B.C.
Guild: Glade Runners [GR]
Profession: R/P
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This is basically what I run and have been running for months. They have done everything except HM SoO and Slavers. I use a modifed Rayway for SoO....still working on HM Slavers
Curse
[build prof=N/Rt sou=8+1 cur=12+1+1 chan=10][Spiteful Spirit][Enfeebling Blood][Barbs][Weaken Armor][Mark of Pain][Rip Enchantment][Splinter Weapon][Signet of Lost Souls][/build]
Heals
[build prof=N/Rt sou=8+1+1 res=12 chan=10][Xinrae's Weapon][Weapon of Warding][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Splinter Weapon][Flesh of My Flesh][/build]
MM
[build prof=N/Mo death=12+1+3 sou=9+1 pro=9][Jagged Bones][Animate Shambling Horror][Animate Bone Fiend][Putrid Bile][Death Nova][Protective Spirit][Aegis][Signet of Lost Souls][/build]
or
[build prof=N/Mo death=12+1+3 sou=9+1 hea=9][Jagged Bones][Animate Bone Minions][Death Nova][Putrid Bile][Infuse Condition][Foul Feast][Dwayna's Sorrow][Signet of Lost Souls][/build]
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Mar 18, 2009, 07:55 PM // 19:55
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#430
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Academy Page
Join Date: Feb 2008
Location: Vancouver, B.C.
Guild: Glade Runners [GR]
Profession: R/P
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Quote:
Originally Posted by Super Igor
You claimed it was good, I proved you wrong. If cant take it I pitty you.
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It was, then I tried it in HM and realized I needed the Elite back because I was short healing and [Ancestors Rage] gets killed heavily with HM armor upgrade. Like I said, I am open to ideas and willing to accept I am wrong. It had nothing to do with you "proving it", It had everything to do with me actually trying it and finding out it was wrong.
Edit:
Nice ninja delete there
Last edited by brakner; Mar 18, 2009 at 09:50 PM // 21:50..
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Mar 18, 2009, 08:51 PM // 20:51
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#431
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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This is the base bar I use for my resto:
[xinrae's weapon][splinter weapon][weapon of warding][mend body and soul][spirit light][protective was kaolai][life][foul feast]
What can I say, it works. I've finished all HM in Guild Wars (every zone, every mission, every dungeon), and she rarely runs out of energy. She spams [foul feast] like a champ, and with 8+1+1 soul reaping she gets 2 energy for each condition removed.
Obviously there are two schools of thought here, and my point is that both are viable, not that one is necessarily better than the other. I can certainly understand why another player would rather put [splinter weapon] on the SS. But the first Sabway hero I'm going to swap out in a specialized zone is the SS, and I still want to retain [splinter weapon]. I almost never swap out the resto.
Quote:
Originally Posted by Super Igor
Yea but since your resto is in much bigger need of energy compared to SS I would much rather have SS with splinter and resto with wow and more SR and as I said it frees up a skill slot on the resto.
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Mar 19, 2009, 12:27 AM // 00:27
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#432
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Lion's Arch Merchant
Join Date: Nov 2008
Location: Where no man has ever gone before.
Guild: Syndicate Nightmare [SyN]
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Quote:
Originally Posted by infamous16
yes, ss and healer nec, rt/n minion bomber.
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If I run Razah as a MM, I can't utilize [[Protective Spirit] or [[Aegis] into his bar. Should I run Dunkoro as a MM instead? I'm worried about the energy management on them though. ;/
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Mar 19, 2009, 12:50 AM // 00:50
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#433
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Frost Gate Guardian
Join Date: Apr 2007
Profession: Rt/
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Quote:
Originally Posted by iVendetta
If I run Razah as a MM, I can't utilize [[Protective Spirit] or [[Aegis] into his bar. Should I run Dunkoro as a MM instead? I'm worried about the energy management on them though. ;/
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have him maintain [boon of creation] and use [animate bone minions]
its basically two free minions with 16 spawning.
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Mar 19, 2009, 01:11 AM // 01:11
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#434
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Lion's Arch Merchant
Join Date: Nov 2008
Location: Where no man has ever gone before.
Guild: Syndicate Nightmare [SyN]
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Quote:
Originally Posted by infamous16
have him maintain [boon of creation] and use [animate bone minions]
its basically two free minions with 16 spawning.
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Not as capable as Soul Reaping, but that should do. However, I want to utilize [[Protective Spirit] and [[Aegis] because there is no such thing as H/H without them.
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Mar 19, 2009, 01:16 AM // 01:16
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#435
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Frost Gate Guardian
Join Date: Apr 2007
Profession: Rt/
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Quote:
Originally Posted by iVendetta
Not as capable as Soul Reaping, but that should do. However, I want to utilize [[Protective Spirit] and [[Aegis] because there is no such thing as H/H without them.
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which necro are you missing anyway?
olias takes like one quest
master takes a bit but its worth it
and livia takes two quests once in asura parts.
and you can take those on your curses nec.
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Mar 19, 2009, 01:32 AM // 01:32
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#436
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Lion's Arch Merchant
Join Date: Nov 2008
Location: Where no man has ever gone before.
Guild: Syndicate Nightmare [SyN]
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I'm missing Livia; I do not own the Eye of the North expansion. I'm hoping to get it soon. In the meantime, I am trying to accommodate with the heroes I have.
I have Master of Whispers. I run him as the SS Curses Necro.
I have Olias. I run him as the N/Rt Restorer.
I have Razah. I'm trying to make him a Minion Bomber, but I also want [[Protective Spirit] and [[Aegis].
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Mar 19, 2009, 01:44 AM // 01:44
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#437
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Frost Gate Guardian
Join Date: Apr 2007
Profession: Rt/
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Quote:
Originally Posted by iVendetta
I'm missing Livia; I do not own the Eye of the North expansion. I'm hoping to get it soon. In the meantime, I am trying to accommodate with the heroes I have.
I have Master of Whispers. I run him as the SS Curses Necro.
I have Olias. I run him as the N/Rt Restorer.
I have Razah. I'm trying to make him a Minion Bomber, but I also want [[Protective Spirit] and [[Aegis].
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what does your ss curses necros bar look like?
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Mar 19, 2009, 01:57 AM // 01:57
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#438
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Lion's Arch Merchant
Join Date: Nov 2008
Location: Where no man has ever gone before.
Guild: Syndicate Nightmare [SyN]
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Quote:
Originally Posted by infamous16
what does your ss curses necros bar look like?
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N/Rt Curses
[build prof=N/Rt sou=8+1 cur=12+1+1 cha=10 res=2][Spiteful Spirit][Enfeebling Blood][Barbs][Rip Enchantment][Weaken Armor][Splinter Weapon][Signet of Lost Souls][Death Pact Signet][/build]
I substituted [[Defile Defenses] for [[Weaken Armor] because I do not own EotN.
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Mar 19, 2009, 02:08 AM // 02:08
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#439
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Frost Gate Guardian
Join Date: Apr 2007
Profession: Rt/
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Quote:
Originally Posted by iVendetta
N/Rt Curses
[build prof=N/Rt sou=8+1 cur=12+1+1 cha=10 res=2][Spiteful Spirit][Enfeebling Blood][Barbs][Rip Enchantment][Weaken Armor][Splinter Weapon][Signet of Lost Souls][Death Pact Signet][/build]
I substituted [[Defile Defenses] for [[Weaken Armor] because I do not own EotN.
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I would drop [weaken armor] and [splinter weapon] for [aegis] and [protective spirit]
maybe even drop [rip enchantment] for [mark of pain]
and you can always bring [splinter weapon] on your healer or mm...but [mark of pain] is kinda a substitute.
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Mar 19, 2009, 02:18 AM // 02:18
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#440
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Wilds Pathfinder
Join Date: Sep 2008
Guild: [YUM]
Profession: R/
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@infamous-I'd keep [Splinter Weapon] but I agree about dropping [Weaken Armor] since there is no point to it.
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